Magistrate’s Patience – 2 Barbed, 1 Enlightened – Whenever you perform a Critical Strike, your target will gain a stack of Magistrate’s Consideration. Warlord’s Inspiration – 2 Regal, 1 Enlightened – Your summoned Companion does 20% more damage.Īlchemist’s Invigoration – 1 Regal, 2 Illuminated – Whenever you drink a Healing Potion, you are granted 5% more Power and Defense for 10 seconds. These insignia bonuses are generally good for doing damage.Ĭombatant’s Maneuver – 2 Regal, 1 Illuminated – Whenever you control an enemy, you gain 5% Combat Advantage damage for 10 seconds. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain. Gladiator’s Guile – 1 Regal, 1 Illuminated, 1 Enlightened – When your Stamina is above 75%, you move 15% faster. Shepherd’s Devotion – 1 Regal, 1 Barbed, 1 Illuminated – Whenever you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your Power for 10 seconds.
This effect can only occur once every 60 seconds.Ĭavalry’s Warning – 1 Crescent, 1 Barbed, 1 Enlightened – Whenever you activate a Mount Combat Power, you gain an increase of 10% to your Power, Recovery, Armor Penetration, Critical Strike, Defense, Deflection, Regeneration, and Life Steal. This effect can occur once every 10 seconds.Īrtificer’s Persuasion – 2 Barbed, 1 Illuminated – Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 10% of your Power for 15 seconds.Ĭhampion’s Return – 1 Illuminated, 2 Enlightened – Whenever you are reduced to 50% Hit Points, you instantly recover 20% of your Stamina and are healed for 20% of your maximum Hit Points over 10 seconds. Victim’s Preservation – 1 Crescent, 2 Barbed – Whenever you take greater than 35% of your Maximum Hit Points in pre-mitigated damage from a single blow, you are healed for 10% of your maximum Hit Points over 5 seconds. Protector’s Camaraderie – 2 Regal, 1 Barbed – Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can only occur once every 2 seconds. Oppressor’s Reprieve – 1 Crescent, 2 Illuminated – Whenever you are Stunned, Knocked, or Immobilized, you are healed for 4% of your maximum Hit Points over 4 seconds.īarbarian’s Revelry – 1 Crescent, 2 Enlightened – Whenever you perform a Critical Strike, you are healed for 1.5% of your maximum Hit Points. Slayer’s Redemption – 2 Crescent, 1 Enlightened – Whenever you kill a target, you are healed for 10% of your maximum Hit Points over 5 seconds. Vampire’s Craving – 2 Crescent, 1 Regal – Whenever you perform a Lifesteal, you are healed for 3% of your maximum Hit Points over 4 seconds. Survivor’s Blessing – 2 Crescent, 1 Barbed – Whenever you Deflect an attack, you are healed for 3% of your maximum Hit Points over 4 seconds. These insignia bonuses are generally good for tanking and survivability. To find out wich Mounts and Mount Bonuses are good for your class, check out out Neverwinter Class Guides.
Some of the bonuses are listed more than once as they fit in several categories. Below is a list of all the possible Insignia Bonuses in Neverwinter, and the mounts you get them from.